Showing posts with label Simulations. Show all posts
Showing posts with label Simulations. Show all posts

Saturday, September 02, 2006

Introduction to Computer Simulation Methods: Applications to Physical Systems - Gould, 3E

Introduction to Computer Simulation Methods: Applications to Physical Systems, 3/E
0805377581

Harvey Gould, Clark University
Jan Tobochnik, Kalamazoo College
Wolfgang Christian

Publisher: Benjamin Cummings
Copyright: 2007
Format: Paper; 720 pp

ISBN-10: 0805377581
ISBN-13:9780805377583

Our Price: $76.60
Status: Instock
Published: 01/09/2006




Description
Now in a third edition, this book teaches physical concepts using computer simulations. The text incorporates object-oriented programming techniques and encourages students to develop good programming habits in the context of doing physics. Designed for college students at all levels, An Introduction to Computer Simulation Methods uses Java, currently the most popular programming language. The text is most appropriately used in a project-oriented course that lets students with a wide variety of backgrounds and abilities work together.

Table Of Contents

Preface

  1. Introduction
  2. Tools for Doing Simulations
  3. Simulating Particle Motion
  4. Oscillatory Systems
  5. Few-Body Problems: The Motion of the Planets
  6. The Chaotic Motion of Dynamical Systems
  7. Random Processes
  8. The Dynamics of Many Particle Systems
  9. Normal Modes and Waves
  10. Electrodynamics
  11. Numerical and Monte Carlo Methods
  12. Percolation
  13. Fractals and Kinetic Growth Models
  14. Complex Systems
  15. Monte Carlo Simulations of Thermal Systems
  16. Quantum Systems
  17. Visualization and Rigid Body Dynamics
  18. Seeing in Special and General Relativity
  19. Epilogue: The Unity of Physics

Features
  • All chapters have been thoroughly revised and updated with new material on Java, complex systems, visualization, rigid body dynamics, and relativity.
  • The text emphasizes learning physics through example using computer simulations, in contrast to teaching programming or numerical analysis in isolation. It can be used at a variety of levels within the physics curriculum.
  • The programs are written in Java using the Open Source Physics library (See Open Source Physics: A User’s Guide, by Wolfgang Christian) to make input/output, plots, animation, and routine numerical tasks easy to implement

Student Supplements
Open Source Physics: A User's Guide with Examples, 3/E
Christian
© 2007 | Benjamin Cummings | Paper Bound w/CD-ROM;224 pages | Instock
ISBN-10: 080537759X | ISBN-13: 9780805377590
Our Price: $61.80

The Open Source Physics project provides a comprehensive collection of Java applications, smaller ready-to-run simulations, and computer-based interactive curricular material. This book provides all the background required to make best use of this material and is designed for scientists and students wishing to learn object-oriented programming using Java in order to write their own simulations and develop their own curricular material.

The book provides a convenient overview of the Open Source Physics library and gives many examples of how the material can be used in a wide range of teaching and learning scenarios. Both source code and compiled ready-to-run examples are conveniently included on the accompanying CD-ROM. The book also explains how to use the Open Source Physics library to develop and distribute new curricular material.



Interactive Physics Player Workbook - Schwarz, 2E

http://vig.prenhall.com/catalog/academic/EZPrint_Product/0,2989,0130671088,00.html
Interactive Physics Player Workbook, Hybrid WIN/MAC Version, 2/E

Cindy Schwarz, Vassar College
John P. Ertel, U. S. Naval Academy
MSC Software

Publisher: Prentice Hall
Copyright: 2004
Format: Paper Bound w/CD-ROM; 233 pp

ISBN-10: 0130671088
ISBN-13:9780130671080

Our Price: $38.40
Status: Instock
Published: 09/10/2003




Description

For courses in algebra-based and calculus-based physics.

This interactive workbook, tutorial oriented worksheets and CD-ROM package is designed to help students visualize and work with specific physics problems through simulations created with Interactive Physics files. Forty problems of varying degrees of difficulty require students to make predictions, change variables, run, and visualize motion on the computer. The accompanying workbook/study guide provides instructions, physics review, hints, and questions. The accompanying CD-ROM contains everything students need to run the simulations.


Table Of Contents


1. A Car Moving with Constant Acceleration (Vectors).


2. A Car Moving with Constant Acceleration (Graphs).


3. A Car Moving with Constant Acceleration (Graphs).


4. Three Cars Racing.


5. A Boat Crossing a River.


6. An Airplane Flying with Wind.


7. A Ball Thrown Straight Up in the Air (Vectors)


8. A Ball Thrown Straight Up in the Air (Graphs).


9. Projectile Motion Idealized.


10. Projectile Motion with Air Resistance.


11. Projectiles and Relative Velocity.


12. Three Forces on a Puck.


13. Horizontal Motion with Friction (Energy).


14. A Crate Pulled Along a Floor.


15. A Cart and Mass Attached with a Rope Over a Pulley.


16. A Block Moving Up a Hill without Friction.


17. A Block Moving On a Hill with Friction.


18. A Block Moving On a Hill with Friction (Energy).


19. A Block Sliding Down a Hill with Friction.


20. Pulling Three Crates.


21. Pulling Three Crates Uphill.


22. A Two-Car Collision in One Dimension.


23. A Ball Thrown Up in the Air (Energy).


24. A Ball Thrown Up that Hits the Ceiling.


25. A Ball Moving in a Circle with Constant Speed.


26. A Rod Rotating about Its Center.


27. Forces Applied to a Hinged Door.


28. Torques on a Meter Stick.


29. A Ferris Wheel (Vectors).


30. A Ferris Wheel (Graphics).


31. A Block Oscillating on a Spring (Vectors, Equations).


32. A Block Oscillating on a Spring (Energy and Damping).


33. Simple Pendulum.


34. Rolling Down Hill.


35. Odd-Shaped Rotating Projectile.


36. Mystery Motion 1.


37. Mystery Motion 2.


38. Combination Motion


39. More Complex Combination Motion


40. Double Pendulum.


Answers to Self-Tests. Cross References to Texts.

Features
  • NEW - Students do NOT need the Interactive Physics program to use the book/CD-ROM.
  • NEW - The Interactive Physics Player Workbook is a Stand-alone product that can be used with any algebra-based or calculus-based physics text.
  • NEW - Professors can use the simulations in lecture.
  • NEW - All forty of the simulations are either new or updated from the first edition.
  • NEW - New graphics have been integrated and the interface has been simplified.
  • NEW - Second Edition is on a CD-ROM and is dual-platform.

New To This Edition
  • Students do NOT need the Interactive Physics program to use the book/CD-ROM.
  • The Interactive Physics Player Workbook is a Stand-alone product that can be used with any algebra-based or calculus-based physics text.
  • Professors can use the simulations in lecture.
  • All forty of the simulations are either new or updated from the first edition.
  • New graphics have been integrated and the interface has been simplified.
  • Second Edition is on a CD-ROM and is dual-platform.

Physlet Physics: Interactive Illustrations, Explorations and Problems for Introductory Physics - Christian

http://vig.prenhall.com/catalog/academic/EZPrint_Product/0,2989,0131019694,00.html
Physlet® Physics: Interactive Illustrations, Explorations and Problems for Introductory Physics
0131019694

Wolfgang Christian, Davidson College
Mario Belloni, Davidson College

Publisher: Prentice Hall
Copyright: 2004
Format: Paper; 352 pp

ISBN-10: 0131019694
ISBN-13:9780131019690

Our Price: $33.35
Status: Instock
Published: 07/22/2003




Description

For courses in Introductory Physics.

This book and CD package furnishes students with a host of interactive, computer-based exercises and study resources that span the entire introductory physics curriculum. Using a practical yet engaging structure, Physlet® Physics presents a wide spectrum of “media-focused” critical thinking and problem-solving exercises, and provides students with an interactive visual representation of the physical phenomena they see in introductory physics textbooks.


Table Of Contents


1. Introduction to Physlets.


2. One-Dimensional Kinematics.


3. Two-Dimensional Kinematics.


4. Newton's Laws.


5. Newton's Laws 2.


6. Work.


7. Energy.


8. Momentum.


9. Reference Frames.


10. Rotations About a Fixed Axis.


11. General Rotations.


12. Gravitation.


13. Statics.


14. Static Fluids.


15. Fluids in Motion.


16. Periodic Motion.


17. Waves.


18. Sound.


19. Heat and Temperature.


20. Kinetic Theory and Ideal Gas Law.


21. Engines & Entropy.


22. Electrostatics.


23. Electric Fields.


24. Gauss's Law.


25. Electric Potential.


26. Capacitance and Dielectrics.


27. Magnetic Fields and Forces.


28. Ampere's Law.


29. Faraday's Law.


30. DC Circuits.


31. AC Circuits.


32. Electromagnetic (EM) Waves.


33. Mirrors.


34. Refraction.


35. Lenses.


36. Optical Applications.


37. Interference.


38. Diffraction.


39. Polarization.


Appendix: What's Behind the Curtain?

Features
  • 800 Practical Exercises—Contains over 800 Physlet-based activities and exercises that cover all areas of introductory physics.
    • Provides students with a multifaceted study resource so they will better grasp the subject matter.

  • 160 Illustrations—Presents detailed animations that accompany interactive essays throughout the workbook.
    • Visually depicts the concepts for students so they can more easily interpret and retain the information.

  • 160 Explorations—Offers interactive tutorials that focus on a particular topic.
    • Guides students through complex concepts in an accessible manner so they can enhance their problem-solving skills.

  • Opening chapter provides a guided tutorial through the basic functionality of Physlets.
    • Equips both students and instructors with the necessary direction to effectively complete the exercises throughout the workbook.

  • Online Instructor's Guide—www.prenhall.com/tiponline
    • Available for qualified adopters.

  • Physlets are award winning Java applets written by Wolfgang Christian—“Physlets” won the 2003 MERLOT Exemplary Online Learning Resources award and the 1998 Computers in Physics Software Competition grand prize.
  • “Physlet® Physics” at no additional cost to adopters of Prentice Hall textbooks—Such as Fishbane, Giancoli, Walker, Wilson-Buffa.

Reader Reviews

"Looking for a visual, interactive, and technological way to teach about physics that will make it easier for students to understand even the most complicated concepts? Physlets is a powerful collection of Java applets that create simulations for most topics in physics. Envelope-pushing programming, giving these applets unparalleled breadth and flexibility, makes Physlets a truly unique and engaging tool." — Excerpt from the 2002 MERLOT Award for Exemplary Online Learning Resources

"Physlets present virtual experiments, like shooting a ball across a room, that are very much like what you do in a physical lab. Physlets permit students to take measurements of the variables like time and distance, and see how changes in variables produce different results. They challenge students to figure out what we mean by terms like 'velocity' rather than just calculating it from a formula. As students succeed with the exercises, they internalize the concepts much more deeply." — Patricia E. Allen, Appalachian State University

"Physlets can be used to support almost the entire undergraduate physics curriculum, as well as many graduate topics. Their flexibility is one of their most important and unique strengths." — Bruce Mason, University of Oklahoma, Editor of MERLOT/Physics, and Director of the Physical Sciences Resource Center

"Physlets represent an additional tool available for training students in using the scientific method through quantitative reasoning, analytical thinking, problem solving, and arguing from evidence. They emphasize the imparting of skills aver the delivery of knowledge. They are definitely at the appropriate level for both our algebra and calculus-based courses. I believe Physlets have the potential to become a most helpful tool in the coming years." — Cornelius Bennhold, George Washington University

"I think that Physlet Physics will have broad applicability at many levels of introductory courses and across many textbooks. I predict it will be a 'hit'!" — Steve Mellema, Gustavus Adolphus College

"Physlet Physics and the accompanying CD-ROM provide an extremely effective vehicle to deliver Physlet 'virtual laboratories' in both hard-copy and relatively trouble-free 'media' modes thus eliminating some of the difficulties using entirely 'wired' (web) deliveries. This makes it easier for professors and students to let Physlets do what they do best-aid in solidification of the qualitative and quantitative conceptual relationships that the known physical laws and mathematics have with the inner workings of the universe we live in arid explore." — Edward F. Deveney, Bridgewater State College


Instructor Supplements
Instructor's Guide
Christian, Belloni & Cox
© 2004 | Prentice Hall | On-line Supplement | Instock
ISBN-10: 0131991027 | ISBN-13: 9780131991026

Physlets: Teaching Physics with Interactive Curricular Material - Christian

http://vig.prenhall.com/catalog/academic/EZPrint_Product/0,2989,0130293415,00.html
Physlets: Teaching Physics with Interactive Curricular Material
0130293415

Wolfgang Christian, Davidson College
Mario Belloni, Davidson College

Publisher: Prentice Hall
Copyright: 2001
Format: Paper Bound w/CD-ROM; 304 pp

ISBN-10: 0130293415
ISBN-13:9780130293411

Our Price: $34.80
Status: Instock
Published: 09/26/2000




Description

An instructor's supplement for Physics courses.

This manual/CD package shows physics instructors—both web novices and Java savvy programmers alike—how to author their own interactive curricular material using Physlets. Java physlets are applets written for physics pedagogy that can be embedded directly into html documents and that can interact with the user. This guide demonstrates the use of Physlets in conjunction with JavaScript to deliver a wide variety of web-based interactive physics activities, and provides examples of Physlets created for classroom demonstrations, traditional and Just-in-Time Teaching homework problems, pre- and post-laboratory exercises, and Interactive Engagement activities. More than just a technical how-to book, the manual gives instructors some ideas about the new possibilities that Physlets offer, and is designed to make the transition to using Physlets quick and easy.


Table Of Contents


Foreword.

I. PEDAGOGY AND TECHNOLOGY.

1. Pedagogy and Physlets.

What Is a Physlet? A New Teaching Paradigm. Interactive Engagement. Media Focused Problems. Appropriate Technology. Video, Interactive Physics, and Physlets.
2. JITT and Physlets.

What Is JITT? WarmUps and Puzzles. Puzzles. Physlet-Based WarmUp Questions: A Look at What They Offer. JITT in Review.
3. PER and Physlets.

Effectiveness of Animation. Comparison of Students' Problem Solving. Think-Aloud Interviews of Students Solving Physlet Problems. Physlet-Based FCI. Conclusions from PER.
4. A Tour of Physlets.

Examples. Installing Physlets.
5. Technology Overview.

A History of Java. Java Language. Class Files. Embedding. Parameter Tags and User Interfaces. Scripting Overview.
6. Scripting Tutorial.

Authoring Tools. Animator. Efield. Datagraph. Data Connections. Scripting Tips.

II. CURRICULAR MATERIAL.

7. In-class Activities.

Mechanics. Electromagnetism. Advanced.
8. Mechanics, Waves, and Thermodynamics Problems.

Kinematics. Newton's Laws. Work and Energy. Gravity. Momentum. Rotational Dynamics. Simple Harmonic Motion. Statics. Waves. Sound. Fluids. Thermodynamics.
9. Electromagnetism and Optics Problems.

Electrostatics. Gauss's Law. Electric Potentials. Capacitors. Circuits. Magnetic Fields. Faraday's Law. Electromagnetic Waves. Optics.
10. Modern Physics Problems.

Special Relativity. Hydrogenic Wavefunctions. Square Wells and the Schrödinger Equation.

III. REFERENCE.

11. Resources.

Available Physlets. JavaDoc Output.
12. Inherited Methods.

Clock Methods. Data Connections. Miscellaneous Methods.
13. Naming Conventions.

Common Methods. AddObject Method.
14. Animator.

Embedding. Data Sources. Methods.
15. Efield.

Embedding. Data Sources. Methods.
16. Datagraph.

Embedding. Data Sources and Listeners. Methods.
17. Datatable.

Embedding. Data Sources and Listeners. Methods.
18. Version Four Physlets.

Bar. Bfield. Circuits. Eigenvalues and QM Wavefunctions. Faraday. Hydrogenic. Molecular. Optics. Poisson. Surface Plotter.
Bibliography.

Appendix A: Glossary of HTML and Java Terminology.

Appendix B: Copyright and Conditions of Use.

Index.


Features
  • An overview of the pedagogy and the technology ( Part I )—Explains the new pedagogy/technology and its place in the teaching of physics today; shows how to install Physlets locally on a desktop PC or web server; discusses the core technology of Java and JavaScript; and features a tutorial on how to script three of the most used Physlets, Animator, Efield and DataGraph.
  • Examples of curricular material ( Part II )—Useful for in-class exercises and homework problems in introductory and advanced physics courses. Includes 100 in-text examples and an additional 80 problems available on individual html pages on the accompanying CD. The Additional Resources portion of the CD contains even more examples of curricular material from other institutions.
  • Additional Resources ( Part III )—Includes a detailed description of the methods for version 4 Physlets: Animator, Bar, BField, Circuits, DataGraph, DataTable, Efield, EnergyEigenvalue, Faraday, Hydrogenic, Molecular, Optics, Poisson, and SurfacePlotter.
    • Provides information for instructors who are interested in modifying preexisting Physlet problems (from the text or CD) for use in a new context or scripting beyond the tutorial in Part I. Ex.___

  • Companion Websites—Many of the Physlet Problems provided in Part II are included on Prentice Hall's Companion Website for Douglas Giancoli's two physics texts, Physics: Principles and Applications 5/e and Physics for Scientists and Engineers 3/e. The site is located at http://www.prenhall.com/giancoli. These resources are also available on Prentice Hall's Companion Websites for College Physics 4/e by Jerry Wilson and Tony Buffa. At http://www.prenhall.com/wilson. Also available with Walker, Physics CW at www.prenhall.com/walkerphysics.

Reader Reviews

"You hold in your hand more than just another book about computational physics. Physlets are a tool enviornment—a method that will allow you to integrate the computer into your classroom in a way that is easy and powerful for both you and your students. Even better, it's a tool that can help us together build a community of physics instructors using computer tools and working together to improve physics teaching throughout the world."—From the foreword by Joe Redish, University of Maryland

"The first problem I wrote for the Superposition Physlet was one on traveling waves. As I watch individual students interact with the animation, I was able to pinpoint where they were having difficulty in understanding the conditions for standing wave formation. In 23 years of teaching, this is the best tool I've found to help students comprehend wave superposition."—Loren Winters, NC School of Science and Math

"I have found that the Physlet problems are a great tool to help students to understand the physics concepts. The Physlet problems help to develop student's ability to visualize concepts."—Mark Hardies, St. Petersburg Junior College

"The physics community should tank the authors for developing the concept of scriptable Java applets that can be easily integrated into our courses. Their approach is very promising and this book will make it easier for us to use this approach in our curriculum development work."—Harvey Gould, Clark University and Jan Tobochnick, Kalamazoo College

"Physlet-based problems are an invaluable tool in challenging students to learn how to solve physics problems and in helping them develop problem-solving strategies. Physlets force students to move beyond their initial novice approach of "plug and chug" as they must decide what "data" they need from the Physlet to work a problem."—Anne Cox, Eckerd College

"We have found Physlets to be an excellent way to deliver pre-lab information and quizzes in our introductory physics courses. The students are presented with virtual equipment and experiences similar to those they will have in the laboratory. They are asked to make measurements and perform calculations exactly like those that will eventually be required in the laboratory. Physlets have become an important tool at Gustavus to ensure that students arrive prepared to get the maximum benefit from their two-hour physics labs, allowing them plenty of time for analysis and discussion of their results."—Chuck Niederriter, Gustavus Adolphus College

"Although there isn't a single pedagogic magic bullet toe motivate and excite all physics students, the interactive and web-based Physlets bullet will certainly capture the imaginations of a great deal of today's students who have grown up on and thrive on multimedia exploration. It is a laboratory the students will visit again and again."—Edward Deveney, Bridgewater State College

"Physlets are an amazing tool for learning physics concepts. They're fun, they're free, but even better than that, they enable students to learn ideas quickly. The visual impact allows a quick, intuitive grasp of physics, enabling students to have a better feel for the theories. The associated numerical data invites quantitative analysis. It is active, involved investigation at its best."—Bill Junkin, Erskin College